Grove Gardians

Hit Dice: 12d8+96 (150 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 20 (–2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple: +9/+26
Attack: Slam +17 melee (4d6+9/19–20), or rock +8 ranged
(2d8+5) Full Attack: 2 slams +17 melee (4d6+9/19–20), or rock +8/+3 ranged (2d8+5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Rock throwing, trample 4d6+13 (DC 23), tree slam
Special Qualities: Low-light vision, damage reduction 5/slashing and magic, eat tree, take root, plant traits
Saves: Fort +14, Ref +4, Will +7
Abilities: Str 28, Agy 10, Sta 26, Int 10, Spt 16, Cha 10
Skills: Knowledge (nature) +26, Listen +19, Spot +19, Stealth +0* (–4 to hide), Survival +28
Feats: Iron Improved Critical (slam), Improved Natural Attack‡ (slam), Weapon Focus (rock), Weapon Focus (slam), and Knowledge (nature)
Environment: Temperate forest Habitat: Ilithenor
Organization: Solitary or grove (1 plus 2–7 other ancients)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral good
Advancement: 13–16 HD (Huge); 17–22 HD (Gargantuan) or by character class
Level Adjustment: +5

Grove Gardians

Homeland emu2020